Text Display Reactions does not check the guards
Operator Panel - Text Display - Reactions Bug: If more Reactions with different Guards are added, the Text Display displays always the first Item Input, the Guards are ignored completely.
#6 Updated by Tatiana Chuprina over 1 year ago
This bug still exists. I have checked the attached example and also re-create it by my own:
create new project --> create a Component Architecture --> create a new component with two input ports --> create an Operator Panel. In the operator panel drag&drop "Text Display". Then go to Properties of the "Text Display", choose "Reactions" and add two separate Guards for the input ports.
Next, run simulation. For checking the reaction, open "Component Simulation" and "Component I/O" window.
Simulation reacts only on the fist Guard, but do not take into account the last ones.
Moreover, something wrong with the resetting simulation": when I press "Reset Simulation", AF3 does not react leaving the last current values for the Input ports.